#ifndef BHXJGLINCLUDE_H
#define BHXJGLINCLUDE_H
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>

#include <QOpenGLFunctions_4_3_Core>
typedef QOpenGLFunctions_4_3_Core BHXJGLFUN;

#endif // BHXJGLINCLUDE_H
